Rigs and Props, Week 15

Over the past week, I've been focusing on finalizing the main character rig and applying the same rig to Alexander, the future kid of the main character. The eyelids finally have corners (some weirdness with the default weights of the autorig had been giving everyone issues), and hopefully everything will continue working smoothly!



His new outfit and hair had to be manually skinweighted, but the since the geometry was otherwise identical, it was no issue to ensure the rig worked on both characters.

In addition to that, I rigged props:
For this one, I ended up creating a script that would generate controls and bind the selected keys to them, since I wasn't about to rig up some sixty individual pieces by hand. It worked pretty efficiently, and I had the keyboard in the Published prop rigs folder in no time.

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